Hi there 👋
I’m Junhao. Welcome to my website! 😊
I currently work on O3DE Game Engine (Lumberyard) at AWS Game Tech.
I previously worked at Alexa ASR (Automatic Speech Recognition) to make Alexa more contextually capable (Amazon Science | The engineering behind Alexa’s contextual speech recognition).
[Unity Game - Plan Odyssey]
Collaborating with two other students at USC, we three created this 3D exploration game!
- Game Trailer [YouTube] [Bilibili]
- Gameplay Demo [YouTube] [Bilibili]
- Learn More Here [Google Drive] [GitHub]
[Graphics & Rendering]
Palico Engine - Metal-Based Game Engine in Swift 🐑
Forker Renderer - CPU-Based Forward / Deferred Rasterizer, A Tiny OpenGL 🐼
Forker Path Tracer - CPU-Based Software Path Tracer That Generates High-Quality Images 🐰
CSCI-420 Course Assignments
[Mobile Applications - My Friends and I Created]
- 汕大课程表 | Campus App | 2015 (15,000+ users) [App Store] [My Team]
- 马先生的救赎 | Save Mr. Marx App | 2016 (4,500+ users) [App Store]
I made the iOS versions with Objective-C 🤗. I am no longer in charge of them. Junior fellow students will follow up :)
PC/Console Gamer: check out my game list
豆瓣 DouBan: @不会打喷嚏的猫